Wednesday, February 18, 2009

XBox Repaired

Now it just has to come home.


Saturday, February 14, 2009

iHeart Valentines

Though I think my "partnership" with the iAlleyBall iPhone developer fell flat, my postings led me to another. I'm working on some block game related art for another local developer. This icon seemed pretty topical for today.

This plastic concept was rejected though, but rightfully so.


Things are going very well with this new developer. He was very open and up front about our working relationship, which I appreciated very much. I think it is going to be good.


Tuesday, February 10, 2009

Arcade Progress



XBOX Box

Red Rings of Death means the warranty kicks in. I reported the problem and Microsoft sends you a box to ship your XBox in.

I have more free time now.


Saturday, February 7, 2009

MAME Arcade Progress


Got a TV off of craigslist, it is a real tight fit. I've got four wounded fingers to show for it but its in there.


Friday, February 6, 2009

iAlley Ball Release


I did some art for a local iPhone developer a while back. He just released the game. Its called iAlley Ball. I don't have an iPhone/Touch so I haven't played it yet.

This was rendered in Carrara (old) with 4 layers, where I used Photoshop to blend to get the results I wanted for shadows and lighting. It turned out better than I thought my old software could do.

I would have used Blender, but at the time I was struggling with the materials and camera, so I fell back on my old familiar. Note that the Carrara I have is 3.0 (ala 2003), and I made it do some things it isn't capable of via creative blending of multiple renders.

2003! Man my PC is getting old.


Wednesday, February 4, 2009

The Beginning of The End


So it began.

I've now submitted it to the online repair at XBox. I'll probably be posting more now since I can't play Far Cry 2.


Friday, January 23, 2009

Flash Class


I know it isn't much, but this is what we had to do in my Simulation class. For some reason we have Flash labs. This one basically had us make objects and then move something. Pretty lame, but I assume it's going to get better.