Friday, February 6, 2009

iAlley Ball Release


I did some art for a local iPhone developer a while back. He just released the game. Its called iAlley Ball. I don't have an iPhone/Touch so I haven't played it yet.

This was rendered in Carrara (old) with 4 layers, where I used Photoshop to blend to get the results I wanted for shadows and lighting. It turned out better than I thought my old software could do.

I would have used Blender, but at the time I was struggling with the materials and camera, so I fell back on my old familiar. Note that the Carrara I have is 3.0 (ala 2003), and I made it do some things it isn't capable of via creative blending of multiple renders.

2003! Man my PC is getting old.


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