I make my own Android Wiimote video., but take it up a notch.
Thursday, July 29, 2010
Wednesday, July 28, 2010
Wii Controller Controls Nexus 1
Although there are a lot of videos about Wii Controllers (after all, they are just Bluetooth) being used with phones, I found this one interesting. Lots of potential here for common users.
Sunday, July 18, 2010
Presenting Android's exclusive Over-The-Shoulder 3D shooter - Deadly Chambers!
It's out in the wild!
Deadly Chambers exclusive to Android powered devices of all makes and models.
Battle your way through 5 levels of baddies and bosses in this epic 3D journey. Deadly Chambers offers stunning graphics, tight gameplay, unique controls and loads of unlockable weapons and achievements.
The following are actual screenshots from a stock Nexus One phone running Android 2.2:

Main Menu

World Map

Weapon Equip

Taunting Letters

Dungeon Fight

Adjustable Perspective

First-Person Shooting

Garden Fight

Castle
Deadly Chambers uses OpenGL ES 1.0 and is compatible with most Android phones running 1.5 or higher.
Tips for play:
Try all of the buttons on your phone - by default pressing in on the trackball or dpad center button will fire and surrounding buttons will change weapons and perspective.
Check the game settings - Key bindings, graphics and sound settings are all configurable.
You don't need to equip all 3 weapons - sometimes it works better to just equip one or two very powerful ones.
Enemies are resistant to different weapons - Experiment and find out what works best.
Bosses have weak points - Try shooting at different areas and with different weapons to beat the tougher bosses.
How to get this game? It's available now in the Android market.
Deadly Chambers exclusive to Android powered devices of all makes and models.
Battle your way through 5 levels of baddies and bosses in this epic 3D journey. Deadly Chambers offers stunning graphics, tight gameplay, unique controls and loads of unlockable weapons and achievements.
The following are actual screenshots from a stock Nexus One phone running Android 2.2:

Main Menu

World Map

Weapon Equip

Taunting Letters

Dungeon Fight

Adjustable Perspective

First-Person Shooting

Garden Fight

Castle
Deadly Chambers uses OpenGL ES 1.0 and is compatible with most Android phones running 1.5 or higher.
Tips for play:
Try all of the buttons on your phone - by default pressing in on the trackball or dpad center button will fire and surrounding buttons will change weapons and perspective.
Check the game settings - Key bindings, graphics and sound settings are all configurable.
You don't need to equip all 3 weapons - sometimes it works better to just equip one or two very powerful ones.
Enemies are resistant to different weapons - Experiment and find out what works best.
Bosses have weak points - Try shooting at different areas and with different weapons to beat the tougher bosses.
How to get this game? It's available now in the Android market.
Monday, June 28, 2010
The New Pat

I've created a new lead model for Deadly Chambers. This is the WIP. My triangle budget is 400. This model weighs in at 406. Ha!
Tuesday, June 22, 2010
Senior Design, GSP-490
Last week I finished my senior design class in my Game and Simulation Programming (GSP) degree, class GSP-490. I was worried because I was very busy with Deadly Chambers I had made the bad decision of doing a senior project alone instead of in a group/team as advised. This meant everything was on me. Documentation, design, programming. At the decision point I was too consumed otherwise to commit to anything but what I thought I could handle myself.
The good news is it went well. Grades are in and I got a 90.04%, just eeking out the A. This was a wonderful surprise since I had accepted the fact I was probably going to get a B. Luckily everything with my game fell into place at the last minute and I completed the game (for the most part).
PING! is an action game where you control a ball. You decide which direction the ball should turn when it hits something. Concept was by Bill Nagel and me. It was programmed in XNA Game studio 3.1 (C# FYI). I did all the art assets, programming, source control (using SVN), etc. myself.
Here are some screen shots of my game.

Start Menu

Dynamic Camera Fly at Level Start

Countdown to Start

Game Play Example

Win Condition, PING!

Menu Integration
The good news is it went well. Grades are in and I got a 90.04%, just eeking out the A. This was a wonderful surprise since I had accepted the fact I was probably going to get a B. Luckily everything with my game fell into place at the last minute and I completed the game (for the most part).
PING! is an action game where you control a ball. You decide which direction the ball should turn when it hits something. Concept was by Bill Nagel and me. It was programmed in XNA Game studio 3.1 (C# FYI). I did all the art assets, programming, source control (using SVN), etc. myself.
Here are some screen shots of my game.






Monday, June 7, 2010
Laser Shotgun
This is my newest creation. If all goes well, it will be added to Deadly Chambers. It is a shotgun that shoots lasers!

It was made using Blender and Photoshop. I rendered an AO layer and saved it, then a light layer, the blue glow, by rendering only the light on a dark material to the same UV map. I combined them in photoshop with some metal textures, photos, hand painting and some layer effects. I really like how it turned out.

It was made using Blender and Photoshop. I rendered an AO layer and saved it, then a light layer, the blue glow, by rendering only the light on a dark material to the same UV map. I combined them in photoshop with some metal textures, photos, hand painting and some layer effects. I really like how it turned out.
Labels:
android,
art,
blender,
deadly chambers,
freelance,
low polygon,
modeling,
video games
Monday, May 31, 2010
Portfolio





Technically, this post is because I have a deliverable for my Senior Project GSP-490 class, and the website they ask us to use can't upload images. I'm not really satisfied with my design, but I've got lots more other stuff to do (bad grammar intended).
Tuesday, May 18, 2010
It's Live: Deadly Chambers

We finally released the game!!! It's called Deadly Chambers Beta. It's available on Android GL ES 2.0 compatible phones, like the Droid, N1, Incredible, Devour, and a few others.
It's "beta" because Rob is going to Google I/O this week and he wanted it in the market before he goes. Makes total marketing sense.
I have to say its really fun.
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