Sunday, March 27, 2011

Deadly Chambers Controls

Making a game can be fun and profitable (so I've heard), but its also a learning experience.  One of the main criticisms of Deadly Chambers is the controls.  It's a mobile phone game granted, and a shooter at that, but we fell we did a pretty good job dealing with some of the limitations and oddities of Android and the numerous devices to make a control system for the game.  Yes, it has its issues, it isn't perfect granted, but it's pretty ok.  In some ways I think it works really well, innovative even.

Regardless of how much I pat myself on the back, or how close to the design and biased I am as co-inventor, it still comes down to the user experience.  That made me think not only about how people play, but what they may be trying to do.  If they are anything like me, they skip the tutorial, skip the control scheme image description, etc. and just jump into the game to figure it out.  This isn't a big deal I think, unless you make some misinterpretations about how it works, maybe even blame it for doing what you are telling it to do but not realizing it.  Then I found a video on YouTube of someone else playing and it made sense.  Of course people don't play it the same as I do, but why don't I show them.



Saturday, March 5, 2011

IGDA Twin Cities Podcast #2, Velcro

The second episode of the IGDATC poscast is published.  We talked about video games, mobile gaming devices, IGDA’s impact on the Twin Cities, last month’s meeting recap (Dead Space 2, Technical Artist Sandra Voelker) and upcoming events.

Check IGDATC.ORG to listen to the podcast, or check it out the on iTunes.


Sunday, February 20, 2011

More Logo Work

We've finalized the logo's.  Here's some of the work that was done.





IGDA Twin Cities Podast Live on iTunes

I'm the host of the IGDA Twin Cities podcast and you can find it on iTunes now.  That is all.


IGDA Twin Cities Podcast Link on iTunes


Tuesday, February 15, 2011

IGDA Twin Cities Dead Space 2 Presentation Video

I'm recording the IGDA Twin Cities meetings. You can see the presentations in HD video! Well, the link is HD, but I'm cheating. Take a look and you'll see.



I'm spoiled with my YouTube account. I hadn't realized how lucky I was to have signed up when I did. The QuantumPetshop Youtube channel is granfathered in from back when they had Director accounts. I can upload videos longer than 15 minutes, which takes a act of YouTube gods to change otherwise.


Thursday, February 10, 2011

I Host a Podcast

I've started podasting for the IGDA Twin Cities.  It's a blast!  We should be publishing once a month.

You can check the IGDATC.ORG website for the podcast, or check it out the Podcast Link on iTunes


I Graduated!

It happened, and I have the bills, and diploma, to prove it!

I now have a second Bachelor of Science degree in Game and Simulation Programming from DeVry University.


Wednesday, February 9, 2011

Logo Work

I've been doing some logo work lately.  I normally don't seek out logo work, because as a freelancer they don't usually pay well and they rarely are fun (this strongly depends on the customer) but these are close to me in some way.  I'm not going to say much more about them, but I'll try and post some updates when I come to something final.