Wednesday, September 15, 2010

Another Video, WIP



Friday, September 10, 2010

Latest Video: The Incident Security Cameras

Not too bad for 6 hours of filming and 4 hours of editing and effects.

This one shows a hallway at the Facility. Things are going along normally when something happens.


After The Incident, the scientist become mind controlled by multi-dimensional aliens (or some other sci-fi type story) and are seen here using some advanced technology.


I'm actually very happy with how it turned out. It was filmed with my old, and apparently trusty, Cannon GL1. Editing and special effects were done in Adobe Premier.


Thursday, July 29, 2010

Wiimote + Droid + HDTV = Fun

I make my own Android Wiimote video., but take it up a notch.



Wednesday, July 28, 2010

Wii Controller Controls Nexus 1

Although there are a lot of videos about Wii Controllers (after all, they are just Bluetooth) being used with phones, I found this one interesting. Lots of potential here for common users.



Sunday, July 18, 2010

Presenting Android's exclusive Over-The-Shoulder 3D shooter - Deadly Chambers!

It's out in the wild!

Deadly Chambers exclusive to Android powered devices of all makes and models.

Battle your way through 5 levels of baddies and bosses in this epic 3D journey. Deadly Chambers offers stunning graphics, tight gameplay, unique controls and loads of unlockable weapons and achievements.

The following are actual screenshots from a stock Nexus One phone running Android 2.2:


Main Menu


World Map


Weapon Equip


Taunting Letters


Dungeon Fight


Adjustable Perspective


First-Person Shooting


Garden Fight


Castle



Deadly Chambers uses OpenGL ES 1.0 and is compatible with most Android phones running 1.5 or higher.

Tips for play:

Try all of the buttons on your phone - by default pressing in on the trackball or dpad center button will fire and surrounding buttons will change weapons and perspective.
Check the game settings - Key bindings, graphics and sound settings are all configurable.
You don't need to equip all 3 weapons - sometimes it works better to just equip one or two very powerful ones.
Enemies are resistant to different weapons - Experiment and find out what works best.
Bosses have weak points - Try shooting at different areas and with different weapons to beat the tougher bosses.

How to get this game? It's available now in the Android market.


Monday, June 28, 2010

The New Pat


I've created a new lead model for Deadly Chambers. This is the WIP. My triangle budget is 400. This model weighs in at 406. Ha!


Tuesday, June 22, 2010

Senior Design, GSP-490

Last week I finished my senior design class in my Game and Simulation Programming (GSP) degree, class GSP-490. I was worried because I was very busy with Deadly Chambers I had made the bad decision of doing a senior project alone instead of in a group/team as advised. This meant everything was on me. Documentation, design, programming. At the decision point I was too consumed otherwise to commit to anything but what I thought I could handle myself.

The good news is it went well. Grades are in and I got a 90.04%, just eeking out the A. This was a wonderful surprise since I had accepted the fact I was probably going to get a B. Luckily everything with my game fell into place at the last minute and I completed the game (for the most part).

PING! is an action game where you control a ball. You decide which direction the ball should turn when it hits something. Concept was by Bill Nagel and me. It was programmed in XNA Game studio 3.1 (C# FYI). I did all the art assets, programming, source control (using SVN), etc. myself.

Here are some screen shots of my game.


Start Menu



Dynamic Camera Fly at Level Start



Countdown to Start



Game Play Example



Win Condition, PING!



Menu Integration


Monday, June 7, 2010

Laser Shotgun

This is my newest creation. If all goes well, it will be added to Deadly Chambers. It is a shotgun that shoots lasers!



It was made using Blender and Photoshop. I rendered an AO layer and saved it, then a light layer, the blue glow, by rendering only the light on a dark material to the same UV map. I combined them in photoshop with some metal textures, photos, hand painting and some layer effects. I really like how it turned out.