I was hoping to get into shaders a bit to do the shields but I went with a sprite approach. I simply draw 50+ sprites in a circle around the planet. It works, and I can control their vertical size to reflect the shield capacity. Worked like a charm.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhF0IMCmK8ouheIzzhlgd3ruH-qK2BFWghCSmoxQ8CB_250UzlKrnLVL8XrAQRtHfwAxGJurb9o5MwhhESi4tjpzohdKLaWmna956CozHdaOLAR5GI9UF4aedoNEG_Z9vmZoasyznyYnl83/s320/AsteroidApocalypseShields.jpg)
I'm Ryan, a 30-something engineer. This is my blog about my geekdom, my family and my life. Come with me on my journey to becoming a game developer and other nerdy endeavors.
1 comment:
This is amazing stuff that you are doing. I am also enrolled in the Devry GSP program. I am just starting it. I have a few classes under my belt. Your blog gave me a little insight on whats to come in futute classes. After reading a few of all of the posts, it seems like I may have my work cut out for me. I am familiar with C++ through a prior school but could use a refresh in it. I probably know more than I think. Also, is the school still using Torque, if so which one is being used and does it give a decent tutorial?
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