Saturday, August 16, 2008

Working 95

I've been super over busy at work lately. I've got two projects that both come to a head on Aug 21st. One is a video project, which beyond the fact that my job really shouldn't be about making videos, its been hell. The other is a scripted simulation project which also has been hell. 72 hours this week, with more fun to come next week.

The video project is hell because its not mine and my boss thinks I love this stuff. The major difference between playing with video as a hobby and doing it for work (in my case) is that I get to make what I want how I want it. At work, this is not the case. My customer for the video is using others to write the script and has had little control/feedback/input regarding my script suggestions. He's obviously managing hoping that educated parties will make it work, which is fine management IMO, but he does need a backbone to support the guy who's making the video. In the end, sections that I warned would be boring and out of place and phrases that were repetitive and/or confusing, continued to persist in the script regardless of my continued and cordial comments to that effect. So I said fuck it, and gave them what the script called for. A 9 minute video full long and boring pockets of weird stuff. The customers response was "Wow, why so long?" To which the script writers response was to remove all the sections I had previously claimed as useless or repetitive drivel. Seriously, there was 40 seconds of a guy reading numbers that were arbitrary (just imagine imaginary directions to an imaginary building, useless). Essentially, I wasted my time proving that I know what I'm doing.

The other thing consuming my time I call scripted simulation. "Scripted Simulation" is the phrase I came up with for animations done within our visualization software using our scripting interface. Essentially, it isn't simulation really as its just playing out events that are done via keyframing methods, so the result is playback in real time as events occur, but its still just an animation. I hate it when people call my work animation and I hate when I have to make animations. I hate it more when they call it cartoons. This hatred is based in fact though I realize, as most of my work over the last few years has resulted in little more than marketing fodder.


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