Tuesday, April 22, 2008

Course Overload!

In examining my degree courses for my GSP degree, and given the time drain experience with my three previous courses (time drain in a minimal sense, they didn't take much), I decided to kick it up and try two courses this session. I'm taking GSP 220, Math For Game Programming I, and GSP 240, Practical Game Design. The courses opened recently and I had a chance to look over the syllabuses. Hopefully I'm not biting off more than I can chew.

The math class should be easy, considering I have an undeclared math minor, carry over from my engineering degree. I do trigonometry on a regular basis in my day-to-day too. Looking over the course objectives, it also sounds like I've already done most of the stuff before. I was concerned that since my programming courses were over, the classes to pick from seemed to de-emphasize programming. I was afraid that the skill would atrophy some before it came back in later courses. However, I'm happy to see that this math class includes programming exercises and assignments on a regular basis.

I'm very disappointed in the Practical Game Design course though. Looking at its course objectives and assignments, it sounds like a rehash of GSP-110 (the intro to game and simulation programming course I already took). Seriously, we have to review games with what appears to be the same template as 110. We have to write a pitch document, and write a design document. We also have to compare and discuss game generas. Everything I did in GSP-110 again! I dislike these sort of courses, I'm technical by nature and like technical problems. The online learning I don't think goes well with these sort of classes either, where face-to-face discussions could really be of more benefit. One potential positive with this course though is that we get to work in a group, which I'm hoping will help improve my outlook with the online degree. This could be good and bad, depending on the group of course. I'm willing to keep an open mind.

No comments: