![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja751ZkUPPDqsGORaz6vORXQaT91plA1cI8v8mchG4d4nsQuXmMuMlaglUopSkXkl-kMLQ-sObfcIXP3qdlZsklCwuuOjudHOKjyohoiAXTQH0eVE1FtNfIWnTTwqgkMjQV1nwhTMdmzmD/s320/castleSceneDev1.jpg)
I've been really busy lately with work, school, family and side projects. Here's one of those side projects I'm working on.
I've started working with Battery Powered Games, a local android developer I met through IGDA. We're making a FPS sort of game. The images above is a WIP of level two, a castle level.
I'm limited to around 1000 triangles and two textures. One texture, a 1024x1024 image is the diffuse and the other is a light map, only 512x512 at maximum quality.
I'm having a lot of fun working on this stuff.