Friday, January 29, 2010
Android Art
I've been really busy lately with work, school, family and side projects. Here's one of those side projects I'm working on.
I've started working with Battery Powered Games, a local android developer I met through IGDA. We're making a FPS sort of game. The images above is a WIP of level two, a castle level.
I'm limited to around 1000 triangles and two textures. One texture, a 1024x1024 image is the diffuse and the other is a light map, only 512x512 at maximum quality.
I'm having a lot of fun working on this stuff.
Labels:
android,
art,
deadly chambers,
freelance,
igda,
low polygon,
modeling,
video games
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