I've made some interesting progress with my Arcade cabinet design. I've experimented with the idea of it being more modern that typical arcade cabinets, and emphasizing the smaller depth that I can get using newer and smaller hardware, such as a flat screen monitor. I built it in Blender to help me visualize it, as well as think about how to put it together.
I took it a step further and built an approximate 1/3 scale model using foam board. I measured the thickness of the board and assumed it would be equivalent to 1/2 inch thick MDF and scaled from there. It stands 27 inches tall, where the real design is 6 feet tall. The "monitor" in this case is just black and blue construction paper the scale size of a 24 inch monitor.
Friday, July 29, 2011
Tuesday, July 19, 2011
Arcade Controller Progress
2 Player Controller |
Stick and button configuration. |
I started using a semi-glossy latex wall paint which went on well, but left a lot of texture. It was also sticky, even after drying for weeks, such that if you rest your hands on the paint you had to peel them off. I painted about 7 coats of the latex paint, each with a thorough sanding after drying. The tackiness wasn't right so I sanded again with a real rough grain and switched to an enamel gloss paint. It turned out great!
The controls are pretty simple using the I-PAC 2 from Ultimarc. It works great, acting like a keyboard plugged into the computer.
Friday, July 1, 2011
E3 2011
I love E3, its so much fun to see happen. A combination of what they say and how they say it.
It was a great subject for the IGDA Twin cities podcast, though I only said half of what's on my mind. We talk E3 at great length, covering everything from Microsoft’s Kinect boner, to Sony’s apology and Nintendo’s new console. Check it out.
It was a great subject for the IGDA Twin cities podcast, though I only said half of what's on my mind. We talk E3 at great length, covering everything from Microsoft’s Kinect boner, to Sony’s apology and Nintendo’s new console. Check it out.
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